Warrior
Melee DPS
Steel and fury — charges the front line.
Choose your class. Explore the dungeon. Level up — then beat the bosses.
Clear room after room, grab gear and gems, and descend six floors — each with its own boss — to claim victory at the summit.
Hardcore: +25% enemy power. Death ends your run.
2–16 characters. Shown on the HUD and leaderboard.
Melee DPS
Steel and fury — charges the front line.
Ranged Magic
Arcane devastation from a safe distance.
Heavy Defender
An immovable wall between you and death.
Spirit Caller
Binds spirits to fight beside you.
Stock up before the next floor — potions go to your storage slots.
Hero: —
Floors Cleared: 0
XP Gained: 0
Gold Earned: 0
Legendary Items: 0
Enemies Defeated: 0
Time: 0:00
Final Level: 1
Ascension Trial: —
Best Times
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You have fallen...
Cause: —
Floor: —
Rooms Cleared: —
Level: —
Time: —
Enemies Defeated: 0
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Movement, skills, and panels — everything you need at the keyboard.
⚠️ Lava deals 1 HP every 0.5s. Stay on stone floors.
Four paths into the volcano. Pick the role that fits your style.
Melee DPS
HP 170 · MP 55 · ATK 15 · DEF 10
Charges the front line with steel and fury.
Ranged Magic
HP 115 · MP 90 · ATK 17 · DEF 5
Arcane devastation from a safe distance.
Heavy Defender
HP 200 · MP 58 · ATK 13 · DEF 22
Absorbs punishment so others don't have to.
Spirit Caller
HP 135 · MP 75 · ATK 14 · DEF 7
Balanced control, drain, and spirit damage.
Start with general advice, then pick your class for tailored tips.
Lead with Charge to close on mages and generals. Save Whirlwind for packed waves. Your basic auto-attack helps between skill cooldowns — stay in melee range.
Keep distance and poke with Fireball. Frost Nova when enemies surround you. Pop Shield before boss bursts and orc thunder strikes.
Your high DEF shrugs small hits — walk room to room without kiting. Iron Wall before wyvern breath and boss slams. Slower, but forgives lava missteps better than other classes.
Spirit Bolt is your safest damage. Life Drain keeps you alive in long fights. Strong all-rounder if you balance MP between control and burst.
Six floors of volcanic halls — each with a unique boss — stand between you and victory.
Gear up and socket gems between waves.